How we are used, one bug comes right after another. Last time, in pvp nukers damage was reduced and when they repair it, they messed up the defence of warriors. Warriors are so beaten by fate in 9dragons that… this problem is all what we need it right now.
If last time they said they did tests with the damage of a nuker, this time I do not know what it is. After 3 years of 9Dragons, which gave ‘humanity’ a new way to destroy the so-called ‘real life’ purposes,existing as avatar, among the great ‘martial arts’ experts who gather ‘epic’ items and spend at least several hours a day in a virtual ‘CAVE’ , full of virtual items and monsters, with perhaps less virtual friends, I realise that 9Dragons became a total bug. If Acclaim fix something, they break another thing and this chain never ends.
9Dragons is a game where a certain amount of pvp balance is necessary. A part of the game is focused around it. Acclaim for years and years try to find pvp a place in this game. For years they hide behind the “unique style of Acclaim” the impotence of finding a solution to pvp problem, despite frequent criticism made by 3 roles . It is well known that the pvp system in the current version of Acclaim is in favor of a single role : nukers.All this problem, in reality it’s about a few digits of programming that are bad implemented. This ( messing up warrior defence) is another proof that there is not uniqueness, just human error.
I like some guy behind ‘Simon’ avatar words, who tries to explain the theory of pvp balance in a MMO :
Now if it’s a simple case of a Rock/Paper/Scissors class balance style where Class A generally beats Class B but Class C generally beats Class A that is also acceptable. However, with this style of class balance classes need to be balanced decently enough that Class B has a reasonable chance (maybe not a great one) to come out on top of Class A if proper skill & precaution is applied.